Electronic Arts, the publishers of the original System Shock, suggested to the team that Junction Point should become a sequel to System Shock. Irrational sought to make Junction Point extremely different from Doom, with RPG elements and a detailed storyline.Īfter 18 months of development and a budget of $1.7 million, the game was nearing completion. Originally, the game was to be titled Junction Point and involved the player assassinating a starship commander gone insane.ĭue to System Shock being seen by the media as a Doom clone upon release, it undersold. ![]() Irrational were fans of the original System Shock and wanted to create a similar game. In 1997, Looking Glass Studios approached Irrational Games with the idea of co-developing a new game. ![]() Irrational Games was the development company behind System Shock 2, as well as the Bioshock series.
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